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October 18th 2003, 02:09 PM
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SimonK
Peasant He/Him Australia
 
Question 1 - you may well have passed the SET_SPRITE_INFO line number limit. Once you have more than a certain number (I forget how many) the Dink engine no longer uses the last ones. Check to see if you have any redundant lines by using some of the development programs - I think Paul Pliska's written one. If you have passed the cut off mark and you still need to edit hardboxes trying grouping your new graphics so that one sequence can use the same hard box, then you can define the hardbox once in the load_graphics line and save on SET_SPRITE_INFO lines for that entire sequence.

Question 2) I believe that redink1's revised version of the engine redink.exe v0.02 can do this via a new DinkC command [well his readme file says it can ] And since this version has a few other goodies I'd recommend using it. If you want to do it in the old engine you really duplicate that particular screen on another square and change the tiles, then use the script_attach(1000), &player_map = XX, code to move the player - if you don't do the fade_down and fade_up it appears to happen instanteously