Reply to Re: New D-Mod: Necromancer Demo v1.01
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Yeah, making him unkillable is now done.
This zip file has all the .c scripts that were changed since ver 1.01 of the demo, so just extract and overwrite the existing files in the story folder.
Looking at depth dots, I think Moulien is actually too close to the cave hardness, but I wanted him down so Dink had somewhere to push without standing over him.
This zip file has all the .c scripts that were changed since ver 1.01 of the demo, so just extract and overwrite the existing files in the story folder.
Looking at depth dots, I think Moulien is actually too close to the cave hardness, but I wanted him down so Dink had somewhere to push without standing over him.