Reply to Re: Sound limit in DinkHD versus YOD
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The majority of my new sounds are .ogg already. I do have some that are .wav files, so I might try converting those to ogg. The original game sounds are still in their original format, bit rate, Hz values.
What are the available audio channels in DinkHD versus YOD?
I saw something in YOD about active voices, is that something else?
What are the available audio channels in DinkHD versus YOD?
I saw something in YOD about active voices, is that something else?