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Reply to Re: Sound limit in DinkHD versus YOD

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February 16th, 04:48 AM
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SimonK
Peasant He/Him Australia
 
The majority of my new sounds are .ogg already. I do have some that are .wav files, so I might try converting those to ogg. The original game sounds are still in their original format, bit rate, Hz values.

What are the available audio channels in DinkHD versus YOD?

I saw something in YOD about active voices, is that something else?