Reply to Re: Variable scope and set_callback_random()
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Hmmm, I tried that example of code and maybe something has changed between Dink 1.08 and DinkHD, as if I assign that code to a key script, I get Dink saying
&x, &y
then
4, 6
rather than the "4, 8" and then "2, 6" mentioned
========================
This was what Redink1 posted about 1.08 and scope
* Variables are now dynamicly scoped.
It basically allows you to reference local variables defined in previous functions, so you wouldn't have to resort to global variables like &save_x and &save_y (most of the time).
You can do something like this:
void main(void)
{
int &x = 4;
int &y = 6;
bob();
say_stop("&x, &y", 1);
}
void bob()
{
int &y = 8;
function();
}
void function(void)
{
say_stop("&x, &y", 1);
&x / 2;
}
This would result in Dink saying "4, 8" and then "2, 6".
&x, &y
then
4, 6
rather than the "4, 8" and then "2, 6" mentioned
========================
This was what Redink1 posted about 1.08 and scope
* Variables are now dynamicly scoped.
It basically allows you to reference local variables defined in previous functions, so you wouldn't have to resort to global variables like &save_x and &save_y (most of the time).
You can do something like this:
void main(void)
{
int &x = 4;
int &y = 6;
bob();
say_stop("&x, &y", 1);
}
void bob()
{
int &y = 8;
function();
}
void function(void)
{
say_stop("&x, &y", 1);
&x / 2;
}
This would result in Dink saying "4, 8" and then "2, 6".