Reply to Re: New Dev File: Skeleton Gelatin
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So just trying to get that program to work and Python can't find PIL module, allow I do have pillow installed.
I have Python 3.11 installed and using the command at the c prompt of 'pip install pillow' gets me
Requirement already satisfied: pillow in c:\users\simon\appdata\local\programs\python\python311\lib\site-packages (11.0.0)
I noticed that there is a PIL folder in the "_internal" folder in the download.
I've got all the folders in your download inside my test dmod folder C\Users\Simon\AppData\Local\DinkSmallwoodHD\dmods\test>
and I run the photohard.py command from this directory at the prompt and PIL module can't be found.
Should these files be moved somewhere else?
EDIT
so I tried just running the .exe at the command prompt not the .py and it sort of worked
For some reason the top row of new hardness came in as yellow hard, not blue hard although the whole hardness png was blue.
I did confirm that you need all the pre-existing hardness for tsXX as well as the new stuff, which I was pretty sure was the case but used a hardness png that only had the new stuff to confirm this.
EDIT on EDIT
Looking at this screen shot it actually doesn't look like the blue is from my new png, just wondering is there a tile size limit of 450 px high assumed in the coding as it does look like the yellow is from my new png file and the old blue which is thicker is from the original hard.dat which has a ts03 of 600x550
I have Python 3.11 installed and using the command at the c prompt of 'pip install pillow' gets me
Requirement already satisfied: pillow in c:\users\simon\appdata\local\programs\python\python311\lib\site-packages (11.0.0)
I noticed that there is a PIL folder in the "_internal" folder in the download.
I've got all the folders in your download inside my test dmod folder C\Users\Simon\AppData\Local\DinkSmallwoodHD\dmods\test>
and I run the photohard.py command from this directory at the prompt and PIL module can't be found.
Should these files be moved somewhere else?
EDIT
so I tried just running the .exe at the command prompt not the .py and it sort of worked
For some reason the top row of new hardness came in as yellow hard, not blue hard although the whole hardness png was blue.
I did confirm that you need all the pre-existing hardness for tsXX as well as the new stuff, which I was pretty sure was the case but used a hardness png that only had the new stuff to confirm this.
EDIT on EDIT
Looking at this screen shot it actually doesn't look like the blue is from my new png, just wondering is there a tile size limit of 450 px high assumed in the coding as it does look like the yellow is from my new png file and the old blue which is thicker is from the original hard.dat which has a ts03 of 600x550