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Reply to Re: Disappearing sprites in DinkHD but not YOD

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October 7th 2024, 08:34 PM
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SimonK
Peasant He/Him Australia
 
Ah I haven't tested that old SOB error between DinkHD and YOD, lazy me...

The one with the difference between DinkHD and YOD was in Necromancer, now since that DMOD has barely begun no point in releasing it to be tested yet. It probably is just my sloppy scripting that is causing this... I did have some sp_nodraw() commands happening but thought I'd removed them all, and I have some sprites using globals to store their sprite number to control their image, so it seems very likely, just the thing of not occurring in YOD confused me.

Maybe YOD and DinkHD process scripts or sprite order differently???

Either way double placing the wall sprite is a fix of sorts in Necromancer for the time being.

At some point I should look those SOB errors again...

_____________________________________

Okay so I just took a look at SOB and drone's quicksave, but the wall was there for me in DinkHD. Mind you I'm using my latest version of SOB which is 3.09 which I should really upload as 3.08 is the one here... sigh... just going to put it down to the joys of DMODing and deal with this all later.