Reply to Re: Disappearing sprites in DinkHD but not YOD
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You're in luck! I still have my SOB saves where it manifests, here you go: https://files.catbox.moe/pvxryn.7z
I included all the DinkHD quicksave and autosave data too.
Note, that this was played using SOB V3.03, so probably best to use the same version?
So just quickload in DinkHD V2.05, and enter the swordsmith's house on that screen. The wall on the top right always disappears when I use that quickload. Weird thing is, if I exit the house and enter again, it no longer disappears ever again!...
You can also manually load slot 7, it is just at the beginning of land 3, the desert. So you can just walk into town and enter the blacksmith's house (north, middle), each time the first time you enter it the problem manifests the same as above.
Edit:
Oh yeah, while testing this out, I found another bug in V3.03 of SOB, although this bug seems to be fixed in V3.06. The only thing is, I'm not sure if this is purely a DinkC bug or a combined DinkC and engine bug?...
So the problem manifests like this: when starting up SOB V3.03, just as the DMOD starts, you can press space and see Dink's text in the top left. If you press ESC now, you can open the menu during the intro "splash-screen". If you select "Load a previous saved game" from the esc menu, you open the load menu normally. The game keeps booting up the start menu in the background, and if you wait until the start menu has appeared, you can no longer select any menu option from the load game menu gui. In fact, you pretty much get stuck there unable to do anything!
Actually, this behaves the same in YeOldeDink, so I guess maybe it's not an engine bug? Or maybe it's a bug that happens in both
Either way, I don't think the engine itself should let you be in a menu with no way out than alt+f4... At the very least i think it should let you hit ESC again and close the load game / esc menus.
I included all the DinkHD quicksave and autosave data too.
Note, that this was played using SOB V3.03, so probably best to use the same version?
So just quickload in DinkHD V2.05, and enter the swordsmith's house on that screen. The wall on the top right always disappears when I use that quickload. Weird thing is, if I exit the house and enter again, it no longer disappears ever again!...
You can also manually load slot 7, it is just at the beginning of land 3, the desert. So you can just walk into town and enter the blacksmith's house (north, middle), each time the first time you enter it the problem manifests the same as above.
Edit:
Oh yeah, while testing this out, I found another bug in V3.03 of SOB, although this bug seems to be fixed in V3.06. The only thing is, I'm not sure if this is purely a DinkC bug or a combined DinkC and engine bug?...
So the problem manifests like this: when starting up SOB V3.03, just as the DMOD starts, you can press space and see Dink's text in the top left. If you press ESC now, you can open the menu during the intro "splash-screen". If you select "Load a previous saved game" from the esc menu, you open the load menu normally. The game keeps booting up the start menu in the background, and if you wait until the start menu has appeared, you can no longer select any menu option from the load game menu gui. In fact, you pretty much get stuck there unable to do anything!
Actually, this behaves the same in YeOldeDink, so I guess maybe it's not an engine bug? Or maybe it's a bug that happens in both

Either way, I don't think the engine itself should let you be in a menu with no way out than alt+f4... At the very least i think it should let you hit ESC again and close the load game / esc menus.