Reply to Re: Dink and dying seq
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Yeah, I think it fixes it.
I tested the 5 image theory in "Hack n Slash" by copying only the first 5 images into a folder following the original naming structure of
graphics\dink\DIE
And on some screens Dink would die and the sequence wouldn't play. In particular the one with Dink fighting lots of pillbugs and a grey bonca south of KerSin.
I couldn't make it happen when fighting just a single slayer. So maybe the number of sprites, or scripts happening at moment the dinfo.c script is called plays a part.
After I added that sp_frame(1, 1); I haven't been able to replicate the error, so far.
I tested the 5 image theory in "Hack n Slash" by copying only the first 5 images into a folder following the original naming structure of
graphics\dink\DIE
And on some screens Dink would die and the sequence wouldn't play. In particular the one with Dink fighting lots of pillbugs and a grey bonca south of KerSin.
I couldn't make it happen when fighting just a single slayer. So maybe the number of sprites, or scripts happening at moment the dinfo.c script is called plays a part.
After I added that sp_frame(1, 1); I haven't been able to replicate the error, so far.