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August 4th 2024, 08:48 AM
goblins.gif
drone1400
Peasant He/Him Romania
C# nerd 
Great DMOD, quite enjoyed it and wrote a little review.

Some feedback on some bugs and stuff for a possible V1.1 patch:
Screen 357 has some misaligned trees. Trees on screens 359 and 390 are also off by a single pixel. There's a misaligned fence on screen 391.

Pro-tip about WDE V2.5.11 - like in previous WDE+ versions, you can use control + arrow keys when you are holding a sprite to move it by a single pixel, but unlike previous WDE versions, there's also a "screen focus mode" when editing sprites, which you enter by pressing F. This may help with placing sprites that are otherwise have their centre off the main screen and thus you can't place normally with the cursor.

I mentioned this in the patch notes, but in hindsight I probably didn't make it obvious enough in the editor itself.

Also on screen 326, there's a single pixel gap in hardness over on the left, that lets you go out of bounds. I don't think you can actually go anywhere that breaks anything in any way, but it's there. You can set the screen-gap to 0 and look around the map in the editor in Hardness mode (H) to spot stuff like that more easily.

Also, this one is not a bug, but about the bombs for blowing up the rock in the mine. Nice touch not letting the player waste the bomb on other screens, and I like that there's a game over screen if you reach a situation where you run out of bombs and out of money. BUT, it would be funny if Dink and the girl reacted to using the bomb in the screen with the rock, but not blowing up the rock. You could probably set up some script that uses the game timer to check some time after the bomb explodes, if the rock was not blasted away, make the characters say something like:
Woman: "Dink?! What was that sound?! Hurry up, get me out of here! <mumbles: what is this idiot doing?>"
Dink: "Rats.. How did I miss that?! I need to get another bomb!"

Maybe the wizard should react too if you have to come back to him to buy a second bomb