Reply to Re: WDE 2 crash
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Hmmm, it is an inconsistent error. I made a script that generates a box with frame random between 1 and 7 and sometimes it was hard, sometimes not, but then it was hard more often than not once I started generating a box on each screen I moved to.
Then I varied it so that I got a line of boxes for each frame horizontally and sometimes the last one was not hard, but after a few presses it was hard like all the others.
// test create box
void main (void)
{
int &frame = random(6, 1);
int &box = create_sprite(170, 290, 0, 444, &frame);
sp_hard(&box, 0);
draw_hard_sprite(&box);
kill_this_task();
}
Then I varied it so that I got a line of boxes for each frame horizontally and sometimes the last one was not hard, but after a few presses it was hard like all the others.
// test create box
void main (void)
{
int &frame = 1;
int &box;
int &bx = 80;
boxline:
&box = create_sprite(&bx, 290, 0, 444, &frame);
sp_hard(&box, 0);
draw_hard_sprite(&box);
&frame += 1;
&bx += 80;
if (&frame < 8)
goto boxline;
kill_this_task();
}






