Reply to Re: What are all the keys that can be used in scripts?
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Oh well, shame they aren't available or customizable via DinkC as in, the game engine detects any key-##.c scripts the DMOD has and gives the player the opportunity to choose which one of those they assign to which buttons.
Either way, making the button6.c script in PQ toggle the frog-bot works fine so the next patch will include that. It makes playing in the End World easier once Dink can disguise himself/Skard as a frog.
Either way, making the button6.c script in PQ toggle the frog-bot works fine so the next patch will include that. It makes playing in the End World easier once Dink can disguise himself/Skard as a frog.