Reply to Re: New Dev File: Dink Smallwood Original 3ds Max Models
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I've had a go at the Dink 3ds model into blender, trying to restore the textures, and checking camera angles as such. Converted Idle02.max into FBX via an online converter, and did some un-parenting to the non-functional armature that came with the import, resized the meshes, and re-linked to image texture files as a bit of guesswork.