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Reply to Re: Redux on Mobile - game response slows right down

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May 12th 2024, 10:55 PM
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SimonK
Peasant He/Him Australia
 
After some more testing, in which I have the script that adds the new stats sprites to the screen check if on iOS and then exit before adding these 19 sprites, it didn't help.

It seems at some point on iOS you reach a "killing sound cache" loop - at least that's as far as I can tell looking at the debug log file via the on screen display.

As I'm currently testing why the "F" key fails to change Dink into a frog-bot after successfully defusing one on mobile, I've found you can transfer autosave.dat files between a PC version and a mobile version via packaging up using Dfarc 3 on the PC, copying the .dmod file directly into the app file (which I'm doing on a macOS system via Mac Finder) as a clean install of that version of the DMOD. (Seth put me onto this ability to install a dmod on iOS without having to use URLs or the DN.)

Unfortunately I had no success packaging up via Martridge and then using this drag and drop to the iOS app. The Martridge package is copied across, and the iPad tries to install a 0 K sized file, then just runs the original game.

++++++++++++++++++++++++++++++++++

EDIT
Another little thing Seth mentioned is that on iOS you can send a saveX.dat file to the mobile version from the PC by renaming the saveX.dat to saveX_dmodFolderName.dat - then drag and drop onto the DinkHD app on the Files view on the mobile device. I've achieved this by using my own install of PQ as a test "pqrdx201", not sure what folder naming structure the .dmod files here have exactly.

Not sure if this works on Android, would be nice if it did.

As for extracting a saved game from an already existing DMOD on a mobile device, no such luck it seems.

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EDIT AGAIN

Latest version of Martridge packages up successfully for drag and drop onto iOS App, with added bonus of any saved games coming across!