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Reply to Re: Translating in Italian

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February 17th 2023, 04:32 AM
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drone1400
Peasant He/Him Romania
C# nerd 
@Seth:

I think it would be good if you could add support for .po files, even if you can't include the translation files themselves or automagically download them either.

The way freedink handles choosing localization, is by setting an environment variable, i think if the "LC_ALL" and/or "LANGUAGE" variable is set, Freedink will try to find a specific localization file in a specific path, although I don't remember what path conventions it used. I know you had to place the .po files in some weird subfolder. Perhaps it wouldn't be a bad idea if DinkHD used the same path convention, for compatibility reasons. I mean, if someone has some translations for a DMOD and they're placed in that specific path, they could launch it with both DinkHD and FreeDink without any extra fuss. Although, even if you used a different path, I suppose one could always use symbolic links or something to avoid duplicating the files :V

Edit: Woah, just had a look at the Universal Game Translator you mentioned, pretty interesting!

Edit2: Actually, I have to wonder, does Dink even support Japanese or Chinese characters? I imagine the original certainly doesn't, but I expect DinkHD and Freedink might be able to handle scripts that use any unicode characters?