The Dink Network

Reply to Re: Bugfixes for freedink on Linux

If you don't have an account, just leave the password field blank.
Username:
Password:
Subject:
Antispam: Enter Dink Smallwood's last name (surname) below.
Formatting: :) :( ;( :P ;) :D >( : :s :O evil cat blood
Bold font Italic font hyperlink Code tags
Message:
 
 
August 1st 2022, 07:03 PM
anon.gif
ghostknight
Ghost They/Them
 
Supposedly you can set the SDL_SOUNDFONTS environment variable to have the same effect as this change, but it didn't do anything for me.

SDL_FORCE_SOUNDFONTS=1 is also required to enforce the soundfont. When using

SDL_FORCE_SOUNDFONTS=1 SDL_SOUNDFONTS=~/gugs.sf2 /opt/freedink -w -t ...


fluidsynth does not complain about failing to load soundfont 'FluidR3Mono_GM.sf3'. This suggests that fluidsynth is used to play the midis. The game still crashes, though. I do not know why setting

Mix_SetSoundFonts("~/gugs.sf2");


in sfx.cpp prevents the crash. Maybe it configures it differently?