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July 26th 2022, 03:20 PM
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ghostknight
Ghost They/Them
 
EUREKA! After patching the source and recompiling I finally got it working. There is no more lag, no 'out of var space' errors and the puzzle tiles glide smoothly. The escape and shift key work as intended.

It is a bug that exists in 109.6 and probably prior versions. The linux "version" does not treat variables differently because it is the same code as for windows. The bug simply does not show when compiled with the windows compiler. It shows when compiled with a Linux (gcc) compiler. You may think that this is weird. It is actually a lot weirder. None of those compilers are broken. The C standard allows that and both compilers conform to that standard. I do not know how familiar you are with C, so I am not sure if you are interested in a further explanation.