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April 30th 2020, 09:15 PM
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Zeddexx
Peasant He/Him New Zealand
I'm pretty sure I'm worth atleast SIX goats... 
So basically made a script that creates a dude via the whole

int &dude = create_sprite

Thing but like say I want him to walk to dink when dink "clicks" on a bookcase over there as well as when he "clicks" on a chair over here?

Cuz obviously when the bookcase or chair scripts just have move_stop(&dude,blahblah);
It doesnt work since that separate script has no idea who or what &dude is.

How do I affect mr &dude from the chair and bookcase scripts?