Reply to Script created Sprite that can be commanded from multiple other scripts
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So basically made a script that creates a dude via the whole
int &dude = create_sprite
Thing but like say I want him to walk to dink when dink "clicks" on a bookcase over there as well as when he "clicks" on a chair over here?
Cuz obviously when the bookcase or chair scripts just have move_stop(&dude,blahblah);
It doesnt work since that separate script has no idea who or what &dude is.
How do I affect mr &dude from the chair and bookcase scripts?
int &dude = create_sprite
Thing but like say I want him to walk to dink when dink "clicks" on a bookcase over there as well as when he "clicks" on a chair over here?
Cuz obviously when the bookcase or chair scripts just have move_stop(&dude,blahblah);
It doesnt work since that separate script has no idea who or what &dude is.
How do I affect mr &dude from the chair and bookcase scripts?