Reply to Re: Browser Editor
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First of all, the editor is not usable yet for editing; viewing a D-Mod (and finding errors, most notably in dink.ini) is currently its only use.
You seem to be trying to open it without a D-Mod to open. Because editing is not supported, that is currently not useful.
You should make sure you have a D-Mod unpacked under the directory that holds the index.html file. Let's say it's named "mydmod". Then you point your browser to http://localhost:8000/?mydmod . It will then load that D-Mod.
One more thing you need to know: all filenames must be entirely lowercase.
Finally, I suppose it's possible to make a D-Mod using the default hard.dat; this means it should have been shipped in the dink directory. I forgot to do that, so you'll need to supply your hard.dat in your D-Mod.
Does that help? Let me know if you get it working.
I'll upload a new version soon; it gives some feedback if you don't give it a D-Mod to load, it gives some feedback during loading (which takes a while) and it allows editing of floor tiles. So obviously not usable for making a complete D-Mod yet, but there's progress.
You seem to be trying to open it without a D-Mod to open. Because editing is not supported, that is currently not useful.
You should make sure you have a D-Mod unpacked under the directory that holds the index.html file. Let's say it's named "mydmod". Then you point your browser to http://localhost:8000/?mydmod . It will then load that D-Mod.
One more thing you need to know: all filenames must be entirely lowercase.
Finally, I suppose it's possible to make a D-Mod using the default hard.dat; this means it should have been shipped in the dink directory. I forgot to do that, so you'll need to supply your hard.dat in your D-Mod.
Does that help? Let me know if you get it working.
I'll upload a new version soon; it gives some feedback if you don't give it a D-Mod to load, it gives some feedback during loading (which takes a while) and it allows editing of floor tiles. So obviously not usable for making a complete D-Mod yet, but there's progress.