Reply to Re: Updated D-Mod: Quest for Dorinthia: Special Edition v2.5
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Let me know if you run into difficulties.
I did, but not a lot:
On map screen 251, there's a huge block of wall hardness at the bottom; since there is no hardness on 283 (below it), and the screen locks when you enter it, this breaks the game. As a workaround I got in on the extreme right side, which worked, but it's obviously a bug.
The gag reel is completely broken. The first part has the knights not moving because you set the speed of one of them twice (so the other is not set). That makes it hang. Also Dink is not visible in that scene, but he should be.
After fixing the hang, it worked, but it still didn't look perfect. The scene where the king can't stop laughing does not give enough time to read; I think he and Dorinthia should not speak at the same time, but wait their turn.
Finally, I was talking to a guy in Athello before I had to go kill Linus; I don't remember what he said, but at the end of the conversation I wasn't unfrozen, so I had to restart from the last save point.
I did, but not a lot:
On map screen 251, there's a huge block of wall hardness at the bottom; since there is no hardness on 283 (below it), and the screen locks when you enter it, this breaks the game. As a workaround I got in on the extreme right side, which worked, but it's obviously a bug.
The gag reel is completely broken. The first part has the knights not moving because you set the speed of one of them twice (so the other is not set). That makes it hang. Also Dink is not visible in that scene, but he should be.
After fixing the hang, it worked, but it still didn't look perfect. The scene where the king can't stop laughing does not give enough time to read; I think he and Dorinthia should not speak at the same time, but wait their turn.
Finally, I was talking to a guy in Athello before I had to go kill Linus; I don't remember what he said, but at the end of the conversation I wasn't unfrozen, so I had to restart from the last save point.