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Reply to Re: All that Glitters v1.00 uploaded to the Dink Network

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May 2nd 2018, 03:54 AM
peasantm.gif
shevek
Peasant They/Them Netherlands
Never be afraid to ask, but don't demand an answer 
Are you enjoying the story line? What about the quest across the mudflats? What do you think of the new ideas I added, the graphics I used and the extensive redeployment of existing DN development resources? What do you think about the big moral decision Dink needs to make? Did you find the land of Amazin fun to explore?

Yes, I do indeed like the story. The beginning is too much of an info dump for me, with almost no user input, and that takes a bit too long. But once the game really starts it's fun! I particularly like the morality in the game.

Exploring while needing to watch the time is fun too, although it would be nice to have an option to wait for dark in a place where you don't need firestones (without actually waiting).

And of course I have some bug reports:

First the output of my editor when parsing the ini file. There are several load_sequence_now lines with a filename and sequence number, but without any extra info. This will probably work fine, but following the main game, I would add NOTANIM to them.

There are a few bugs in the main game's ini file which you have copied (as does almost everyone): there is a "NOTANIN" that should be "NOTANIM" and the sprite info for 31 18 forgets to specify that this is about frame 18.

There are two real bugs in it that probably cause things to not work the way you want them to: on line 1114, you say "set sprite_info" instead of "set_sprite_info", and on line 1183 you have added an extra - sign.

Finally, on line 1161 you say BLACK NOTANIM; you should only use one of them, in this case BLACK. Given Dink's lax parsing this will probalby work fine.

Here's the output from the console (converted to lowercase):
ignoring ini line 97 load_sequence graphics\effects\arrow\arrow- 25 75 notanim
ignoring ini line 458 load_sequence graphics\struct\island\isle- 424 notanin
ignoring ini line 770 set_sprite_info 31 26 49 99 -49 -10 51
ignoring ini line 998 load_sequence_now graphics\title- 453
ignoring ini line 1114 set sprite_info 844 24 51 30 -20 -45 -20 45
ignoring ini line 1122 load_sequence_now graphics\sdink- 854
ignoring ini line 1153 load_sequence_now graphics\rats\rat1- 861
ignoring ini line 1154 load_sequence_now graphics\rats\rat3- 863
ignoring ini line 1155 load_sequence_now graphics\rats\rat7- 867
ignoring ini line 1156 load_sequence_now graphics\rats\rat9- 869
ignoring ini line 1157 load_sequence_now graphics\rats\rat2- 862
ignoring ini line 1158 load_sequence_now graphics\rats\ratx- 871
ignoring ini line 1161 load_sequence graphics\goldb- 872 black notanim
ignoring ini line 1182 load_sequence graphics\wheel- 875
ignoring ini line 1183 set_sprite_info - 875 1 128 128 100 -100 -100 100
ignoring ini line 1211 load_sequence graphics\shdow- 882
ignoring ini line 1227 load_sequence_now graphics\rats\stone\rat1- 961
ignoring ini line 1228 load_sequence_now graphics\rats\stone\rat2- 962
ignoring ini line 1229 load_sequence_now graphics\rats\stone\rat3- 963
ignoring ini line 1230 load_sequence_now graphics\rats\stone\rat7- 967
ignoring ini line 1231 load_sequence_now graphics\rats\stone\rat9- 969


Moving on to things I encountered while playing:

It was good most of the time, which means that it was fun to play the game. There were occasional bugs, but not so many that it was annoying me. So that's good.

What I did encounter:

When I talked to Errat, he said I could safely try to hit anyone except him. I tried this immediately on the woman on the same screen, and he responded as if I hit him.

When I went to go get the purple crystal, I found the chest but then made it invisible again without getting the crystal. After that, it would no longer let me make it visible until I was sent out to the castle. (Sorry for the cryptic language, I'm trying not to spoil it for those who haven't played yet).

The first time I entered the screen where the map is found, it was late and I was asked immediately if I wanted to spend the night there. I said I did, but in the morning I remained frozen and had to restart the game.

Every now and then a random sprite, usually one of the digits from the time, will move up and off screen. This seems to be the script that is used to move text up, grabbing the wrong sprite. Normally not a problem, but once it happened to my own sprite (#1) and I was unable to recover other than by restarting the game.

The hardbox of the rats is horrible, which makes it very hard to hit them properly. Looking at the lines in the ini file above, you don't define a hardbox so it uses the default. Please define a proper box.

The "large predator" seems to be a boss fight, so I expected the beast to stay dead after I killed it, but that was not the case. Not sure if this is intentional.

When coming back from the highlands, it would be nice if it would automatically be morning, because you won't have firestones anymore, so you should have time to find them.

That's all for now. Conclusion: I like the D-Mod and am having fun playing it. I've reached the end, but am now looking for the key as instructed.