Reply to Re: New Contest: Plot Twist
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Will it be written to be (at least somewhat) platform independent or will it at least be win 32 compatible (and thus easily "runnable" on a variety of windows system, including wine32)?
This time it's written entirely in javascript, so you just put it in your dmods directory and it runs in a browser. Should work on any system, but is only tested with Firefox on GNU/Linux.
Are you talking about a DinkC editor or the next step in evolution in the WinDinkedit.exe, WinDinkeditPlus.exe, WinDinkeditPlus2.exe family?
While I intend to add a script editor in there, that will just be a simple select element; I expect to edit my scripts in an external editor. This is about making and editing maps, sprites and hardness.
Also, it will include a script processor, which turns more normal code into DinkC.
I bet he is rewriting the damn engine, so alk-tree nuts can fall off the tree more realistically.
I was working on that last time, but this time I think it's not worth the effort.
This time it's written entirely in javascript, so you just put it in your dmods directory and it runs in a browser. Should work on any system, but is only tested with Firefox on GNU/Linux.
Are you talking about a DinkC editor or the next step in evolution in the WinDinkedit.exe, WinDinkeditPlus.exe, WinDinkeditPlus2.exe family?
While I intend to add a script editor in there, that will just be a simple select element; I expect to edit my scripts in an external editor. This is about making and editing maps, sprites and hardness.
Also, it will include a script processor, which turns more normal code into DinkC.
I bet he is rewriting the damn engine, so alk-tree nuts can fall off the tree more realistically.
I was working on that last time, but this time I think it's not worth the effort.