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Reply to Re: new dmod -- THE LAST QUEST (part 1): The Oraculum

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September 29th 2016, 04:15 AM
peasantm.gif
shevek
Peasant They/Them Netherlands
Never be afraid to ask, but don't demand an answer 
I just started playing this, and found a few bugs:

- In the smith's basement, the exit doesn't work; it brings you to the shop screen, but outside the shop area. Walking around it to the door warps you outside (and thus back in the normal game area), so that's a workaround, but there should be a warp from the cellar to the stairs.

- After helping the monster, trying to enter hir private room locks up the game; zi says "Hey, that is my private lair!", it plays the ORACULUM sound and I can't move. The only thing that still works is pressing space, which plays the sound again. The text doesn't even vanish. Perhaps it was because I pressed space while the text was displayed. Anyway, there doesn't seem to be a workaround, so I'll need to restart from my last save.