Reply to Re: new dmod -- THE LAST QUEST (part 1): The Oraculum
If you don't have an account, just leave the password field blank.
I just started playing this, and found a few bugs:
- In the smith's basement, the exit doesn't work; it brings you to the shop screen, but outside the shop area. Walking around it to the door warps you outside (and thus back in the normal game area), so that's a workaround, but there should be a warp from the cellar to the stairs.
- After helping the monster, trying to enter hir private room locks up the game; zi says "Hey, that is my private lair!", it plays the ORACULUM sound and I can't move. The only thing that still works is pressing space, which plays the sound again. The text doesn't even vanish. Perhaps it was because I pressed space while the text was displayed. Anyway, there doesn't seem to be a workaround, so I'll need to restart from my last save.
- In the smith's basement, the exit doesn't work; it brings you to the shop screen, but outside the shop area. Walking around it to the door warps you outside (and thus back in the normal game area), so that's a workaround, but there should be a warp from the cellar to the stairs.
- After helping the monster, trying to enter hir private room locks up the game; zi says "Hey, that is my private lair!", it plays the ORACULUM sound and I can't move. The only thing that still works is pressing space, which plays the sound again. The text doesn't even vanish. Perhaps it was because I pressed space while the text was displayed. Anyway, there doesn't seem to be a workaround, so I'll need to restart from my last save.