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Reply to Re: Resizing sprite (among 1000 things more)

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June 10th 2016, 04:01 PM
peasantm.gif
shevek
Peasant They/Them Netherlands
Never be afraid to ask, but don't demand an answer 
"Your sprite number is ## bitch!"
The engine does not support that. You can choose the editor number, and you can get the sprite number from that with sp(), as you wrote. Why does it not work? If you place a sprite and in its own script and do:
int &sprite = sp( <insert editor num here> );
say_stop("current: &current_sprite, computed: &sprite", 1);

What numbers does it give you?