Reply to Re: WinDinkEdit as non .exe file?
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I believe that can run on any OS provided you have the required python files.
Yes, that is correct. But I am currently changing the interface so it works in a browser (no internet required), so it's not working currently. And I have other things to do, so at the moment it's not usable. It hopefully will be in the not too distant future though. I also plan to make all the non-browser parts available through a web interface (on the internet), so you don't even need to install Python.
I don't remember if his editor can release things as a standard .dmod file.
It can. It uses its own format for editing the game, but it can write out .dmod files. It cannot read them, though. I have written a converter to turn dmods into my format, but it loses a lot of information (in particular, hardness and scripts). It's still nice for importing maps.
Yes, that is correct. But I am currently changing the interface so it works in a browser (no internet required), so it's not working currently. And I have other things to do, so at the moment it's not usable. It hopefully will be in the not too distant future though. I also plan to make all the non-browser parts available through a web interface (on the internet), so you don't even need to install Python.
I don't remember if his editor can release things as a standard .dmod file.
It can. It uses its own format for editing the game, but it can write out .dmod files. It cannot read them, though. I have written a converter to turn dmods into my format, but it loses a lot of information (in particular, hardness and scripts). It's still nice for importing maps.