Reply to Re: Change the player
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Oh really?
Yes. All the base_* properties are only used if the brain sets them. Dink's brain never makes him attack, so base_attack is not used. I'm not sure if base_death can be used; I know the original game sets the animation in dinfo.c, but that may just be because it uses a single sequence, not a collection (base_* is only for collections of sequences, one per direction).
If base_death is not set, direction "5" of base_walk is used. But that isn't used for dink either. Perhaps because it doesn't animate it when it is used automatically (that is just a guess; all I know is that none of the death sprites have more than one frame).
Or because Seth felt like it. I should know better than to expect him to need a reason for doing something.
Yes. All the base_* properties are only used if the brain sets them. Dink's brain never makes him attack, so base_attack is not used. I'm not sure if base_death can be used; I know the original game sets the animation in dinfo.c, but that may just be because it uses a single sequence, not a collection (base_* is only for collections of sequences, one per direction).
If base_death is not set, direction "5" of base_walk is used. But that isn't used for dink either. Perhaps because it doesn't animate it when it is used automatically (that is just a guess; all I know is that none of the death sprites have more than one frame).
Or because Seth felt like it. I should know better than to expect him to need a reason for doing something.