The Dink Network

Reply to Re: Change the player

If you don't have an account, just leave the password field blank.
Username:
Password:
Subject:
Antispam: Enter Dink Smallwood's last name (surname) below.
Formatting: :) :( ;( :P ;) :D >( : :s :O evil cat blood
Bold font Italic font hyperlink Code tags
Message:
 
 
December 1st 2015, 11:29 PM
peasantm.gif
shevek
Peasant They/Them Netherlands
Never be afraid to ask, but don't demand an answer 
Oh really?

Yes. All the base_* properties are only used if the brain sets them. Dink's brain never makes him attack, so base_attack is not used. I'm not sure if base_death can be used; I know the original game sets the animation in dinfo.c, but that may just be because it uses a single sequence, not a collection (base_* is only for collections of sequences, one per direction).

If base_death is not set, direction "5" of base_walk is used. But that isn't used for dink either. Perhaps because it doesn't animate it when it is used automatically (that is just a guess; all I know is that none of the death sprites have more than one frame).

Or because Seth felt like it. I should know better than to expect him to need a reason for doing something.