Reply to Re: SeconDink Life: tweak dink code to play on real world map?
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In theory, you could rewrite "hard.dat" (with an external program) for each screen load and then call load_hard()?
But it's true that you can't scriptmatically set screen hardness. You *can* scriptmatically set sprite hardness (I think), which might be a workaround.
But it's true that you can't scriptmatically set screen hardness. You *can* scriptmatically set sprite hardness (I think), which might be a workaround.