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Reply to Re: SeconDink Life: tweak dink code to play on real world map?

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June 30th 2015, 10:37 AM
duckdie.gif
In theory, you could rewrite "hard.dat" (with an external program) for each screen load and then call load_hard()?

But it's true that you can't scriptmatically set screen hardness. You *can* scriptmatically set sprite hardness (I think), which might be a workaround.