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June 18th 2015, 10:04 AM
duckdie.gif
Thanks again, @shevek!

If anyone's interested, I've now created hardcoded "fake" SET_SPRITE_INFO lines for all sprites mentioned in Dink.ini except for this line (which is commented out anyway):

//load_sequence graphics\lands\firemoun\mound- 172 NOTANIM

The "extra" dink.ini file is at:

https://github.com/barrycarter/bcapps/blob/master/DINK/dink-more.ini

on the off chance it helps anyone.