Reply to Re: Easier way to create Dink mod map?
If you don't have an account, just leave the password field blank.
Thanks again, @shevek!
If anyone's interested, I've now created hardcoded "fake" SET_SPRITE_INFO lines for all sprites mentioned in Dink.ini except for this line (which is commented out anyway):
//load_sequence graphics\lands\firemoun\mound- 172 NOTANIM
The "extra" dink.ini file is at:
https://github.com/barrycarter/bcapps/blob/master/DINK/dink-more.ini
on the off chance it helps anyone.
If anyone's interested, I've now created hardcoded "fake" SET_SPRITE_INFO lines for all sprites mentioned in Dink.ini except for this line (which is commented out anyway):
//load_sequence graphics\lands\firemoun\mound- 172 NOTANIM
The "extra" dink.ini file is at:
https://github.com/barrycarter/bcapps/blob/master/DINK/dink-more.ini
on the off chance it helps anyone.