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Reply to Re: Easier way to create Dink mod map?

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June 17th 2015, 07:07 PM
peasantm.gif
shevek
Peasant They/Them Netherlands
Never be afraid to ask, but don't demand an answer 
Those last fields are the hardbox, relative to the depth dot. Every sprite, if hard, adds a rectangular box to the parts that cannot be moved through by Dink or monsters. Those numbers define the size and location of that box. You do not need it for drawing maps, indeed. But for completeness, this is how to compute it if it isn't specified:

hardbox = (-imwidth // 4, -imheight // 10, imwidth // 4, imheight // 10)