Reply to Re: To kill a running script
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Do you have a script number of the script you want to kill? In those cases I'd do something like adding a self-destruct button:
// stuff.c void main( void ) { // Do stuff here. But at some point, I need to be killed! } void selfdestruct( void ) { // Self-destruct button. kill_this_task(); }
// killer.c void main( void ) { // There are other ways to get at a script number. I believe sp_script also returns one. int &script = spawn("stuff"); } void talk( void ) { // Or whenever. Just make sure that you somehow have the script number. run_script_by_number(&script,"selfdestruct"); }