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Reply to Re: Crazy Old Tim Plays All the D-Mods of 2010

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January 9th 2015, 07:04 AM
pq_knight.gif
ExDeathEvn
Peasant He/Him New Zealand rumble
"Skinny Legend" 
I enjoyed ASW, was quite an enjoyable Dmod.
Also you appear to have messed up your formatting codes near the end of that one, two paragraphs and the 321. are linked to Chickens for some mysterious reason...

As for false hero, I don't think anything else needs to be said.

Oh hey, my own Dmod!
That first title screen was inspired by that volcano rock sprite thing from Breath of Fire 3, which I had been playing a lot of lately around that time. Battles in that game appear in relation to the direction you are facing on a diagonal, and that's the sprite from when you encounter it from a northern direction... Still, was nice to have a pre-titlescreen intro for a change so I added that in. The current indev version doesn't replay the cutscene after the first attempt though and cycles random backgrounds to that titlescreen.

I haven't looked at the demo version available on the site in some time, but I've reworked a lot of the initial areas and keep backtracking as I go and change things. It's been an ambitious project, certainly.

That firespin is meant as a defensive spell, after rewriting Rabidwolf9's Firespin with his help. If they weren't short-range it would be a bit too powerful, though as it is it makes for a very effective follow-up to punching something and backing away, or for when you're getting swarmed (like in those slime caves).

Dink is meant to drink the potion once he gets back, which knocks him out cold for a time. It's part of the storyline for a reason though.
Glad you liked the questlog images Not entirely sure why I added that rhyming thing to that page either though, guess I just didn't want too much blank space on the page for that one.

I have been considering reworking the statusbar and inventory screen completely for that at some point, but to be fair I've also been procrastinating or working on other projects instead... Fate of Destiny's been on the backburner for a while due to development issues I've had trouble fixing.
I do intend to go back to it... I've tried fixing the bugs I've run into every so often during development, but it's not so easy when you're not sure what the problem is and it has nothing to do with the scripting.