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January 6th 2015, 11:37 PM
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CocoMonkey
Bard He/Him United States
Please Cindy, say the whole name each time. 
318: Furball Author: MsDink Release Date: June 9, 2010
"Your cat just disappeared right in front of my eyes."

REPUTATION NOTE: This D-Mod is one of the select group with a score of 9.0 or better (9.0) on The Dink Network. There's only one review, but it still counts.

This D-Mod is recommended in Dink Smallwood HD.

MsDink is like Ms. Pac-Man, except she makes graphics and D-Mods instead of eating dots. Oh, and Ms. Pac-Man probably doesn't live in New Zealand. Other than that, they're exactly the same.

"Furball" came in third in the contest. There was a significant division in points between the top three and the bottom three entries. MsDink's D-Mod earned its ranking on the strength of its mapping, which looks very nice. There are some fun new graphics, particularly the beds with the forum avatars of various Dinkers on them, but what's most interesting is the creative use of the regular Dink graphics. Spatters of blood or water are mixed into grass and dirt sprites in such a way as to make a new kind of flower bed. Little details like a visible stone doorstep while indoors make "Furball" fun to look at.


This limestone path is made out of the usual rock sprites.


This especially rustic cabin is my favorite of the D-Mod's sights.

In "Furball," boncas, jealous of the attention and pampering humans give to pets, are using time travel to wipe out cats. It's implied that they've already taken care of dogs; even so, I have a hard time believing people wouldn't take to treating ducks and pigs as beloved pets rather than adopt a bonca. Then again, the boncas aren't too bright. They spend most of their scenes bickering about whether or not the lead bonca is fat. Dink must stop the boncas before it's too late and his own cat Furball winks out of existence.


These boncas are extremely mistaken.

How can Dink stop time-traveling boncas? Blowing up the portals they use seems to do the trick, but Dink must first find bombs. Most of the bombs and portals are found by burning down trees. There is a portal that you have to walk on water to reach, but there's a very clear visual hint indicating where you can cross. It's a simple game, and I didn't have a hard time finding anything. The only place I got a little stuck was at the start. There's a point where you've been told to go talk to the Wizard Martridge, but he doesn't want to talk to you yet. It turns out that you have to talk to ANOTHER character who also tells you to go talk to Marty before he'll say anything. This is an unfortunate little design oversight, but not a big deal.

The dialogue in this D-Mod is quite cheeky, and I got some giggles out of it. Dink gripes at his lazy wife, who would rather stay in bed all day than do any cooking (to be fair to her, she rightly points out they don't have a kitchen). Martridge is more concerned with getting his lunch than helping Dink with the crisis. There's a gag throughout about how Dink would rather be in a D-Mod where he can kill stuff.


I mean, I GUESS. I don't see what the point is if I don't get to beat stuff up.


I'd correct the spelling here, but I don't want to be scratched, bit or kicked. >_>

I didn't see any bugs at all, not even depth dot errors, which is really impressive for a first D-Mod, even a relatively simple romp like this one. Also, I like kitties, and this D-Mod has kitties. Good prize.


What the... THE LIES ARE SPREADING! Did Iplaydink send you?