Reply to Re: Masterlist of Dmods with Problems when Running in DinkHD
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I'm not sure about crashes, but here are a few things I learned about Dink HD when I was working on getting Malachi the Jerk working in it:
*Goto statements have to have a semicolon at the end of the line, or Dink HD ignores them. Most people seem to put semicolons at the end of every line anyway, but this was the main thing keeping my DMODs from working.
*You won't be able to see a choice statement in Dink HD if the screen is faded down. In FreeDink, you can see it fine. In 1.08, you can see it well enough to read it, although the arrows aren't visible.
*draw_background doesn't erase blood and corpses like it does in FreeDink and 1.08.
*Dink HD uses different keycodes for some keys. This spreadsheet lists all of the keycodes.
*Goto statements have to have a semicolon at the end of the line, or Dink HD ignores them. Most people seem to put semicolons at the end of every line anyway, but this was the main thing keeping my DMODs from working.
*You won't be able to see a choice statement in Dink HD if the screen is faded down. In FreeDink, you can see it fine. In 1.08, you can see it well enough to read it, although the arrows aren't visible.
*draw_background doesn't erase blood and corpses like it does in FreeDink and 1.08.
*Dink HD uses different keycodes for some keys. This spreadsheet lists all of the keycodes.