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Antispam: Enter Dink Smallwood's last name (surname) below.
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October 4th 2014, 06:22 PM
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CocoMonkey
Bard He/Him United States
Please Cindy, say the whole name each time. 
For me, the problem has never been dialogue, but mapping. Writing video game dialogue is fun. Making maps is teeth-pulling torture.

But then, you can still have plenty of fun with dialogue when you have a silent protagonist (see: Dragon Quest, the Mother series, etc).

I'd try to see if I could come up with something for any contest that comes along, since I really want to support more DMOD development in general, but what'd make me most likely to finish would be a theme that makes for less map work somehow.