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September 6th 2014, 09:57 PM
custom_coco.gif
CocoMonkey
Bard He/Him United States
Please Cindy, say the whole name each time. 
162: A Knight's Tale 2 Author: SabreTrout Release Date: July 7, 2003
"Well that was a bit of a laugh wasn't it?"

Our old pal Jarvis the knight is back, and you know what that means...


Yes!

This is an action-filled romp in which you mostly just fight things - boncas, gnomes, goblins, knights. You don't have to fight everything, but you might as well. It's not like there's anything else to do.

There's a gag at the start where Jarvis's big entrance is spoiled by a MIDI of the Bubble Bobble theme. Not only does Jarvis have the man responsible fired, he also refuses to participate in the DMOD until his stats are raised. He extorts a further stat raise out of the author later on.


Jarvis may not be large, but he is most definitely in charge.

It's a really simple outing. I enjoyed it. There was lots of stuff to beat up, it was well-paced, and Jarvis made plenty of wisecracks. The game was quite easy except for the end boss, where SabreTrout (a Milder sprite) turns on you for some reason. He spawns many clones of himself, and it's easy to get overwhelmed. I think it took me five tries, but I managed to win by focusing on keeping my distance.


Yeah, suck on that, you fish person.

There were a couple of little problems I ran into. There's an enemy knight early on who's stuck in some hardness. Later, there's a sign with no script attached. Man, I hate that. Still, it's pretty well put together overall.

Included in the DMOD folder is a very short story in which Jarvis brags at a tavern about killing some goblins. The people don't believe him, but Jarvis doesn't care. I think this captures his character in a nutshell. He ain't about to give a damn.

163: The Ghosts of the Cast: The Quest for the Axe of Destruction Author: ThinkDink Release Date: July 10, 2003
"Theres Ment To Be A Axe Down Here"

REPUTATION NOTE: This DMOD is tied for the worst score on all of the Dink Network - 0.1 out of 9.9.

By this point, I think people were getting sick of ThinkDink and his "trilogy." Without an author review to inflate the score, this one has really hit the bottom of the standings. Only one person ever cared enough to leave a review.

***This DMOD, "Quest for the Axe of Destruction,"***
 ********Has been awarded the prestigious**********
  ****DINK FOREVER MEMORIAL AWARD OF BADNESS******
   *********On this day September 6, 2014********


I'm not sure I agree that this is the worst of the trilogy. At least the screens in this one have borders. At least the NPCs move around. At least the wizard Seth clone this time has some new dialogue for once. At least I found it possible to finish.


Not as hard a quest as defending this DMOD.

None of that matters, of course. 0.1 is still an appropriate score for this. The map consists of a huge boring spiral. The screens are just copied and pasted over and over. Most of them contain nothing but a few fir trees. The NPCs have brain 10 (horizontal-moving monster) for some reason, and don't freeze when you talk to them. No variables are ever checked, so everybody says the same things over and over. There are no screenlocks, so all you have to do to win is walk to the end. At least you start with some herb boots.


I found this buggy slayer. What fun.

The story involves Dink having to retrieve a legendary axe of some kind in order to put Seth's soul to rest for good. If you want to get the axe, you'll have to "fall" off a "cliff" - actually, you just walk down a screen and the nauseating fade-right-after-the-transition from the first part happens. You can get the axe (as many as you want, in fact) and some potions, but it's just a regular throwing axe, and it is in no way needed to defeat Seth, whose defeat is in no way necessary to win the game. I also once had Seth keep moving and attacking instead of disappearing when I defeated him.

On the screen after the Seth fight, you can talk to a little statue for a little text concerning Dink banishing Seth forever using the axe.


I didn't even have the axe when I took this screenshot.

After that, despite the fact that the story of the trilogy has drawn to a close, there's a pointless extra section where you can fight - or more likely just walk past - a bunch of dragons on some more copied and pasted screens.

Here's an oddity concerning this trilogy. Part 2 contains all the scripts from part 1, and this part contains all the scripts from the first two parts. They aren't used, they're just there. Even so - and even though all the scripts from the original game that are used are pointlessly copied over - there's still only 52 scripts here.

Yeah, this one isn't terribly impressive. I think you're safe skipping it.