Reply to Re: Top 10 D-Mod Development Suggestions
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I think most of those are excellent suggestions Redink, I'll just add my own thoughts...
1) Start by making a romp, with a short and sweet plot, coupled with humour and a thick slice of a action. Try experimenting with cool bits of code, such as shooting enemies.
2) Next, start a more ambitious project, and use your experience from your romp to help you script better, and hopfully get some of those cool bits of code working.
If you get a hankering to make a new d-mod, make another romp, and just alternate betweeen the d-mods.
And don't set your sights too high.
1) Start by making a romp, with a short and sweet plot, coupled with humour and a thick slice of a action. Try experimenting with cool bits of code, such as shooting enemies.
2) Next, start a more ambitious project, and use your experience from your romp to help you script better, and hopfully get some of those cool bits of code working.
If you get a hankering to make a new d-mod, make another romp, and just alternate betweeen the d-mods.
And don't set your sights too high.
