Reply to Re: Ludum Dare (again!)
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What learning things on your own DOES require, though, is a little bit of initiative and the determination to stick with it. Contrary to popular sentiment, learning isn't fun. (The fun part is succeeding at writing code - not the part where it doesn't work and you can't figure out why)
This is SO SO true. Even using Game Maker (which I believe is based off of Delphi, not Ruby. RPG Maker is Ruby I believe) is a tough experience when you are trying to discover why a particular stupid bug is happening or how to do a particular tricky thing. Regardless of language, a difficult problem is a difficult problem. Sometimes though, the problem can't be solved at all because it's a drawback of the game design engine/ language. These are the most annoying bugs possible. The only way is to email the developers / make a bug report and hope they will fix it (fat chance if you're hoping for timeliness)...
This is SO SO true. Even using Game Maker (which I believe is based off of Delphi, not Ruby. RPG Maker is Ruby I believe) is a tough experience when you are trying to discover why a particular stupid bug is happening or how to do a particular tricky thing. Regardless of language, a difficult problem is a difficult problem. Sometimes though, the problem can't be solved at all because it's a drawback of the game design engine/ language. These are the most annoying bugs possible. The only way is to email the developers / make a bug report and hope they will fix it (fat chance if you're hoping for timeliness)...