Reply to Re: Force enemy to run seq
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The next logical thing to try might be to make the sprite with a normal enemy brain/attributes, but also spawn another script which has a loop that updates the enemy's sprite constantly, simulating a repeat animation, something simple like:
I don't remember what the difference between sp_pframe and sp_frame actually was again... just use the one that works
loop: sp_frame(&sprite,1) wait(50); sp_frame(&sprite,2); wait(50); ... goto loop;
I don't remember what the difference between sp_pframe and sp_frame actually was again... just use the one that works
