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Reply to Re: Making a new Idle for dink?

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January 23rd 2014, 09:27 PM
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Peasant He/Him Finland
 
That would be because Dink's death is handled via the script dinfo.c. You just need to copy that script over and edit the sequence
sp_seq(1, 436);
to the new one.


I was wondering about this too, thanks. Another question: I need to disable pushing altogether for Dink, but push_active(0); doesn't seem to persist after loading the game. Or then again I'm not doing it right. At the very least changing Dink's push sequence number would be fine, but I can't seem to find where that's determined.