Reply to Re: Making a new Idle for dink?
If you don't have an account, just leave the password field blank.
That would be because Dink's death is handled via the script dinfo.c. You just need to copy that script over and edit the sequence
I was wondering about this too, thanks. Another question: I need to disable pushing altogether for Dink, but push_active(0); doesn't seem to persist after loading the game. Or then again I'm not doing it right. At the very least changing Dink's push sequence number would be fine, but I can't seem to find where that's determined.
sp_seq(1, 436);to the new one.
I was wondering about this too, thanks. Another question: I need to disable pushing altogether for Dink, but push_active(0); doesn't seem to persist after loading the game. Or then again I'm not doing it right. At the very least changing Dink's push sequence number would be fine, but I can't seem to find where that's determined.