Reply to Re: Making a new Idle for dink?
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Yeoldetoast is right, take another look at Dink.ini.
There's this section a little further down from the start that should do the trick. Copy and modify to suit PROTAG's frames and those punches should finally start dealing some damage.
There's this section a little further down from the start that should do the trick. Copy and modify to suit PROTAG's frames and those punches should finally start dealing some damage.
//set which frame can 'hit' set_frame_special 102 3 1 set_frame_special 104 3 1 set_frame_special 106 3 1 set_frame_special 108 3 1 //make it delay on the third sprite for longer than 75 set_frame_delay 102 2 100 set_frame_delay 104 2 100 set_frame_delay 106 2 100 set_frame_delay 108 2 100