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January 23rd 2014, 04:32 AM
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Peasant He/Him Finland
 
Yeoldetoast is right, take another look at Dink.ini.

There's this section a little further down from the start that should do the trick. Copy and modify to suit PROTAG's frames and those punches should finally start dealing some damage.

//set which frame can 'hit'

set_frame_special 102 3 1
set_frame_special 104 3 1
set_frame_special 106 3 1
set_frame_special 108 3 1
//make it delay on the third sprite for longer than 75

set_frame_delay 102 2 100
set_frame_delay 104 2 100
set_frame_delay 106 2 100
set_frame_delay 108 2 100