Reply to Re: Bah
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I tried this method before (actually I was getting the editor_* info of actual sprites on real screens, but that doesn't matter). But it causes a mess, unless you are in a very special situation. Which you are, but it should be special in the other way.
I don't remember exactly what the problem was, but I think it had to do with hardness. All sprite hardness disappeared, or the sprites wouldn't respect the hardness anymore, or something like that. All I want to say is be sure to test it thoroughly before spending a lot of time on it.
I don't remember exactly what the problem was, but I think it had to do with hardness. All sprite hardness disappeared, or the sprites wouldn't respect the hardness anymore, or something like that. All I want to say is be sure to test it thoroughly before spending a lot of time on it.