Reply to Re: Spawn and external!
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Sure there's some ways to do this. The easiest one is to use a global variable, one that you reserved for scripting tricks such as this. If you make use of the variable (set it to a local in the spawned script) without a wait() in between you'll never run into issues with it.
The other way is writing the data to a sprite on screen and retrieving it from that, for example in its sp_gold() or editor_seq. You could use a sp(5) or whatever to target it, as long as there are 5 sprites on the screen. I wouldn't use this method, but it's functional.
I also like Leprochaun's solution, it would work fine. If you could, try it with the globals though, it's much more reliable and doesn't count on sprites to do their job.
The other way is writing the data to a sprite on screen and retrieving it from that, for example in its sp_gold() or editor_seq. You could use a sp(5) or whatever to target it, as long as there are 5 sprites on the screen. I wouldn't use this method, but it's functional.
I also like Leprochaun's solution, it would work fine. If you could, try it with the globals though, it's much more reliable and doesn't count on sprites to do their job.