Reply to Re: inside_box
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That's what the button-brain is all about. "void buttonon( void )" is triggered when sprite 1 (= Dink in-game, but the mouse on the title screen) steps on it, "void buttonoff( void )" is triggered when Dink (or the mouse) leaves it. Yes, it only works for Dink, other sprites need other tricks, if you ever need that kind of functionality.