Reply to Re: Pushing
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I'm afraid not. 600 ticks is what it takes. See also dink.cpp line 3036 and further:
The run_through_tag_list_push(h) triggers the "push" procedure in DinkC-land.
if (play.push_active) if (play.push_timer + 600 < thisTickCount) { // stuff like setting sequence and such run_through_tag_list_push(h); return; }
The run_through_tag_list_push(h) triggers the "push" procedure in DinkC-land.