Reply to Re: Why Can't I Quit You, DinkC?
If you don't have an account, just leave the password field blank.
I'd like to see that code, actually (or a minimal example that also exhibits the same behaviour). I find stuff like this immensely interesting.
An important thing to know about calling other procedures is that this won't share any local variables (¤t_sprite works just fine, though. ¤t_script will actually have a different value inside the called procedure, due to having spawned a new script instance).
When talking to this, Dink first says "3", then "crap" (with the c underlined), then "4". Subsequently talking to it, we'll see "4", "crap" (with c underlined), "5".
The following:
Will cause the sprite to have an x-coordinate of 0. Essentially, this means that uninitialized variables will be a partially underlined variable name when displayed through say and friends, and will be 0 when used as a number.
An important thing to know about calling other procedures is that this won't share any local variables (¤t_sprite works just fine, though. ¤t_script will actually have a different value inside the called procedure, due to having spawned a new script instance).
void main( void )
{
int &crap = 3;
}
void talk( void )
{
say_stop("&crap",1);
stuff();
&crap += 1;
say_stop("&crap",1);
}
void stuff( void )
{
&crap += 1;
say_stop("&crap",1);
}
When talking to this, Dink first says "3", then "crap" (with the c underlined), then "4". Subsequently talking to it, we'll see "4", "crap" (with c underlined), "5".
The following:
void main( void )
{
int &crap = 300;
}
void talk( void )
{
say("Now I'm here!",¤t_sprite);
stuff();
say("Now I'm here!",¤t_sprite);
}
void stuff( void )
{
sp_x(¤t_sprite, &crap);
}
Will cause the sprite to have an x-coordinate of 0. Essentially, this means that uninitialized variables will be a partially underlined variable name when displayed through say and friends, and will be 0 when used as a number.







