Reply to Re: Herb Boots with normal punch speed script
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I think your second script is identical to the first one. At least it doesn't use an int as you promised.
I've seen at least one DMod with a high-speed sword: it works like herb boots, but while wielding a sword. Wasn't there one in Historical Hero 2? Anyway, this wasn't done using a "custom" speed, but just by speeding Dink up entirely, like with the herb boots. Or at least that's what it looked like.

I've seen at least one DMod with a high-speed sword: it works like herb boots, but while wielding a sword. Wasn't there one in Historical Hero 2? Anyway, this wasn't done using a "custom" speed, but just by speeding Dink up entirely, like with the herb boots. Or at least that's what it looked like.