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October 14th 2013, 09:40 PM
goblins.gif
I had to tackle the same problem. The solution (I think) was to add a wait(0) before stop_entire_game(). I'm not entirely sure why it works, but I haven't had any problems after doing that so far.

I'd add a global "skillpoints" then make the levelup.c script basically just go, &level += 1; &skillpoints += 1;

Yes, that could work. However my menu is already getting crowded so I haven't decided if I want to take that route or not.