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Reply to Re: Your thoughts on regenerating health in video games.

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October 12th 2013, 04:19 PM
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Shield that works the same as lifebar I actually find really stupid. If that's the case, just make it more life. Don't need to confuse things by adding in new elements that don't even actually make a difference.

Regenerating shields (or even life) in a space shooter, for example, is a great mechanic as it allows for careful tweaking of health and regen based on your own abilities and preferences. In a game like Dink Smallwood though, regenerating health doesn't fit the game design. "Oh, I'm about to die. I'll go on this safe screen and go do the dishes." That's the only real effect it would have. A healing spell is a much more interesting mechanic for a game like Dink (as done in Historical Hero 2, for example). It's kind of like regenerating, but has purpose, is used on demand, and requires trade-off (you can't use other spells while healing is equipped). Much more satisfying and effective.