Reply to Re: "The Shadows of Death"?
If you don't have an account, just leave the password field blank.
Well, the current plan right now is that once you get enough paragon/renegade, the sword "levels up" to another tier, where it gets more powerful, and each tiers buffs stack, so that by the end of the game, the sword will be more powerful than any other sword by far. (This is why I had an issue with the sword's script a while back.) The sword will already be ridiculous and as far as I'm concerned, it's already fairly balanced. Each version of the sword will promote different play styles. I may dumb down the stats a little bit when I'm close to finishing the game if it's just game breakingly overpowered, which would ruin the fun.
Also, this sword is optional. You get it from a side quest in the first area which I intentionally made difficult. Though I might ramp up the difficulty a little more so that I encourage the player to go back for it after they get to the second area, using those portals I'm working on, instead of being able to easily get it while still in the first area.
Also, this sword is optional. You get it from a side quest in the first area which I intentionally made difficult. Though I might ramp up the difficulty a little more so that I encourage the player to go back for it after they get to the second area, using those portals I'm working on, instead of being able to easily get it while still in the first area.