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October 10th 2013, 09:45 PM
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&jug, &jugb, and &jugc should be able to be used to your discretion however you want without any glitches, so long as you don't have a wait() statement or equivalent (like move_stop or say_stop) anywhere and use them within the same script. Even if you do use wait() the only real issue should be the variable has a chance to have changed in the meantime, which would only cause errors in the script with the wait() statements or equivalents. So I'm not sure if your problem is related to the modified scripts or not, but it probably has nothing to do with the juggle variables if so.

Good luck. You can always try using the method in my previous post if it's sufficient for your purposes, though that may require some rewriting of your scripts to do so...I don't know why your editor variables would be changing.

Maybe, post the script of one your problem enemies whose editor variables are giving you problems?