Reply to Re: Unusual method for one-time events
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Hmm, I've always just set the sp_active(¤t_sprite, 0) or kill_this_task() when done with an event and after setting the editor_type if I don't want to see the script again. If I still need the script to exist to do something later I can just use a global like &story.
This method hasn't failed me yet.
Anybody know how this could happen/how to fix it? I'm using scripts from/based on thenewguy's Dink Script Improvement Pack, if that helps.
If it's any reassurance I don't believe I did anything with the editor number or sequence on any of the DSIP scripts. That doesn't mean there couldn't be some kind of incompatibility, though. Let me know if a solution is found.
if (&story == 1) { //event happens //event is done, now kill this script &story = 2; kill_this_task(); } //run alternate event //event is done, now kill this script kill_this_task();
This method hasn't failed me yet.
Anybody know how this could happen/how to fix it? I'm using scripts from/based on thenewguy's Dink Script Improvement Pack, if that helps.
If it's any reassurance I don't believe I did anything with the editor number or sequence on any of the DSIP scripts. That doesn't mean there couldn't be some kind of incompatibility, though. Let me know if a solution is found.